当前位置:首页 > 科学研究 > 电子编程 > 正文内容

Arduino Project 022 - LED Dot Matrix Display - Pong Game

RonWang1年前 (2024-10-15)电子编程855

This project was hard going and a lot to take in. So, for Project 22 you are going to create a simple game with simple code using the dot matrix display and a potentiometer. This time you are going to use one of the many available libraries for controlling LED dot matrix displays to see how much easier it can make your life when coding.

Project 22 – LED Dot Matrix Display – Pong game

/* Coding Ron Wang
   Oct.15th 2024
   Autaba support for coding hardware
   Project 22 LED Dot Matrix – Pong Game 
 */
 
#include "LedControl.h"

LedControl myMatrix = LedControl(11, 12, 8, 1); // create an instance of a Matrix
/*
DIN connects to pin 11
CLK connects to pin 12
CS  connects to pin 8
*/
 
int column = 1, row = random(8)+1; // decide where the ball will start
int directionX = 1, directionY = 1; // make sure it heads from left to right first
int paddle1 = 5, paddle1Val; // Pot pin and value
int speed = 300;
int counter = 0, mult = 10;

void setup()
{
 myMatrix.shutdown(0, false); // enable display
 myMatrix.setIntensity(0, 8); // Set the brightness to medium
 myMatrix.clearDisplay(0); // clear the display
 randomSeed(analogRead(0));
}

void loop()
{
 paddle1Val = analogRead(paddle1);
 paddle1Val = map(paddle1Val, 200, 1024, 1,6);
 column += directionX;
 row += directionY;
 if (column == 6 && directionX == 1 && (paddle1Val == row || paddle1Val+1 == row || paddle1Val+2 == row)) {directionX = -1;}
 if (column == 0 && directionX == -1 ) {directionX = 1;}
 if (row == 7 && directionY == 1 ) {directionY = -1;}
 if (row == 0 && directionY == -1 ) {directionY = 1;}
 if (column == 7) { oops();}
 myMatrix.clearDisplay(0); // clear the screen for next animation frame
 myMatrix.setLed(0, column, row, HIGH);
 myMatrix.setLed(0, 7, paddle1Val, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+1, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+2, HIGH);
 if (!(counter % mult)) {speed -= 5; mult * mult;}
 delay(speed);
 counter++;
}

void oops() {
 for (int x=0; x<3; x++) {
 myMatrix.clearDisplay(0);
 delay(250);
 for (int y=0; y<8; y++) {
 myMatrix.setRow(0, y, 255);
 }
 delay(250);
 }
 counter=0; // reset all the values
 speed=300;
 column=1;
 row = random(8)+1; // choose a new starting location
}

Arduino Pong Game MAX7219 Circuit

Arduino Pong Game MAX7219 Schematic

版权声明:本文为原创文章,版权归donstudio所有,欢迎分享本文,转载请保留出处!

本文链接:http://www.parentscn.com/?id=272

标签: Arduino

相关文章

Arduino Project 007 - Pulsating Lamp

Arduino Project 007 - Pulsating Lamp

You are now going try a more advanced method of controlling LEDs. So far, you have simply turned the...

Arduino Project 023C - Liquid Crystal Displays - Serial to Display

Arduino Project 023C - Liquid Crystal Displays - Serial to Display

Before wiring the LCD screen to your Arduino board we suggest to solder a pin header strip to the 14...

Arduino Project 013 - Piezo Knock Sensor

Arduino Project 013 - Piezo Knock Sensor

A piezo disc works when an electric current is passed over the ceramic material in the disc, causing...

Arduino Project 050 - IR Remote Control Light

Arduino Project 050 - IR Remote Control Light

Project 50 IR Remote Control Light/* Project 50 IR Remote Control Ligh...

Arduino Project 023D - Liquid Crystal Displays - Custom Character

Arduino Project 023D - Liquid Crystal Displays - Custom Character

Before wiring the LCD screen to your Arduino board we suggest to solder a pin header strip to the 14...

Arduino Project 036 - DTH Temperature and Humid Sensor

Arduino Project 036 - DTH Temperature and Humid Sensor

The DHT11 Temperature and Humidity Sensor senses, measures and regularly reports the relative humidi...